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Using the Unreal Engine in Episodic Television

Zoic Studios is utilizing the capabilities of Real-Time visualizations in the Unreal Engine to gain a more vivid perspective for “Superman and Lois.” This approach enhances the storytelling process, allowing for a heightened level of precision and creativity as Zoic Studios dives into the iconic world of these beloved characters. From pre-visualization to final pixel, the Unreal Engine through the Real Time Group has become a major part of our pipeline.

Unreal Engine as a Pipeline Tool

Andew Orloff, our ECD and co-founder, details our partnership with Epic Games and how Zoic Studios uses the Engine as a new tool that not only adds efficiencies to the production process but creates a collaborative tool for creatives to do real time feedback. Andrew dives deeper below :

“Unreal Engine really allows us to explore lighting and layout in previs in an interactive way that was never before possible,” he continues. “It provides us the ability to hold real-time sessions and work directly with creatives to get technically and creatively complicated shots set up. The physical simulation of lighting and lenses is also tremendously helpful when it comes to getting the right plan established prior to shooting that will seamlessly translate into post-production.”

“The sequences were all written on the page, but we had to establish how to bring them to life in motion,” says Andrew Orloff, Executive Creative Director and Co-Founder of the company. “This meant identifying what the shots were, what the key storytelling elements were, what the fully CG elements were as well as what the production team needed to shoot and how to best light and frame those shots.”

Read More Here:

https://www.unrealengine.com/en-US/spotlights/zoic-studios-optimizes-its-pipeline-for-superman-lois-with-real-time-visualization